How to check BoundingSphere for one ModelBone?
Like this title question. How to check BoundingSphere for one ModelBone in XNA 4.0??
One ModelBone is one mesh in model. You need determined mesh to check and use property: mesh.BoundingSphere to check ModelBone you want to check.
Adding a game service in XNA 4.0 through vb.net
Can the position of pixel be changed from Pixel Shader in XNA 4.0?
Adding GamerServicesComponent causes ridiculously long program start
Platformer tile engine--advice on what to do with long tiles
XNA Vector2 path contained inside rectangle
XNA changing 200 or so tiles pixels
Loading files during run time in XNA 4.0
Optimized keyboard controls for XNA game
Best structure for xna Arcade Game
xna 4 taking desktop screenshot
Can't reset my gametime to zero in XNA
Displaying seconds in XNA with Keypress?
XNA game how to make a snake tail
Creating an array of game objects
Lap timer in XNA 4.0?
XNA: Identifying identical sprites created with for loop